深度画布更改
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@@ -279,7 +279,7 @@ export class LayerManager {
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})
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this.setLayerPosition(rectObject, options)
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await this.canvasManager.add(rectObject, isRecord)
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if (isActive) this.setActiveID(rectObject.info.id)
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if (isActive) this.setActiveID(rectObject.info.id, false)
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return rectObject
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}
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/** 创建直线图层 */
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@@ -303,7 +303,7 @@ export class LayerManager {
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});
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this.setLayerPosition(arrowObject, options)
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await this.canvasManager.add(arrowObject, isRecord)
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if (isActive) this.setActiveID(arrowObject.info.id)
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if (isActive) this.setActiveID(arrowObject.info.id, false)
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return arrowObject
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}
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/** 创建椭圆图层 */
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@@ -320,7 +320,7 @@ export class LayerManager {
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})
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this.setLayerPosition(ellipseObject, options)
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await this.canvasManager.add(ellipseObject)
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if (isActive) this.setActiveID(ellipseObject.info.id)
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if (isActive) this.setActiveID(ellipseObject.info.id, false)
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return ellipseObject
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}
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/** 创建三角形图层 */
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@@ -339,7 +339,7 @@ export class LayerManager {
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})
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this.setLayerPosition(triangleObject, options)
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await this.canvasManager.add(triangleObject, isRecord)
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if (isActive) this.setActiveID(triangleObject.info.id)
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if (isActive) this.setActiveID(triangleObject.info.id, false)
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return triangleObject
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}
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/** 创建五角星图层 */
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@@ -360,7 +360,7 @@ export class LayerManager {
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})
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this.setLayerPosition(starObject, options)
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await this.canvasManager.add(starObject, isRecord)
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if (isActive) this.setActiveID(starObject.info.id)
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if (isActive) this.setActiveID(starObject.info.id, false)
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return starObject
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}
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/** 创建箭头图层 */
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@@ -384,7 +384,7 @@ export class LayerManager {
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});
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this.setLayerPosition(arrowObject, options)
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await this.canvasManager.add(arrowObject, isRecord)
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if (isActive) this.setActiveID(arrowObject.info.id)
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if (isActive) this.setActiveID(arrowObject.info.id, false)
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return arrowObject
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}
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@@ -217,11 +217,12 @@ export class ObjectManager {
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const object = this.canvasManager.getObjectById(id)
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if (!object) return null
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const type = object.type
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const isWidth = object.hasOwnProperty('width')
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const isHeight = object.hasOwnProperty('height')
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const isWidth = options.hasOwnProperty('width')
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const isHeight = options.hasOwnProperty('height')
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if (isWidth || isHeight) {
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const width = isWidth ? options.width : object.width
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const height = isHeight ? options.height : object.height
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console.log(width, height)
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if (type === "polygon") {
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if (object.points.length === 10) {// 五角星
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options.points = getStarArr(width, height)
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