feat: 用缓存处理对话中的项目切换问题
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@@ -179,10 +179,10 @@ export class AISelectboxToolManager {
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mouseMoveEvent(e) {
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if (!this.targetObject) return;
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if (!this.isDragging) return;
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var width = e.absolutePointer.x - this.startX
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var height = e.absolutePointer.y - this.startY
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var left = this.startX
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var top = this.startY
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let width = e.absolutePointer.x - this.startX
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let height = e.absolutePointer.y - this.startY
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let left = this.startX
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let top = this.startY
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if (width < 0) {
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left += width
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width = -width
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@@ -17,7 +17,7 @@ fabric.Object.prototype.toObject = function () {
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const arr = [...fabric.Object.prototype.customProperties]
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args.forEach(v => (Array.isArray(v) ? arr.push(...v) : arr.push(v)))
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if (this.fill?.source === null) {
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let image = new Image()
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const image = new Image()
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image.crossOrigin = 'anonymous'
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image.src = this.info?.fill?.source
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this.fill.source = image
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@@ -65,17 +65,17 @@ export class CanvasManager {
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}
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}
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setCanvasViewSize(options) {
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var canvasViewWidth = options.canvasViewWidth || 1920
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var canvasViewHeight = options.canvasViewHeight || 1080
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const canvasViewWidth = options.canvasViewWidth || 1920
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const canvasViewHeight = options.canvasViewHeight || 1080
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this.canvas.setWidth(canvasViewWidth)
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this.canvas.setHeight(canvasViewHeight)
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}
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/** 初始化画布 */
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async initCanvas(options: CanvasInitOptions) {
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this.layerManager = this.stateManager.layerManager
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var canvasWidth = options.canvasWidth || 750
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var canvasHeight = options.canvasHeight || 600
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var image = null;
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let canvasWidth = options.canvasWidth || 750
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let canvasHeight = options.canvasHeight || 600
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let image = null;
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if (options.url) {
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await new Promise((resolve) => {
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fabric.Image.fromURL(options.url, async (img) => {
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@@ -188,8 +188,8 @@ export class CanvasManager {
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async updateSubLayerClipPath() {
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const objects = this.getObjects().filter((v: any) => v.type !== "group" && !!v.info?.id);
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for (let i = 0; i < objects.length; i++) {
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let object = objects[i]
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let path = this.getObjectById(object.info.parentId)?.clipPath
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const object = objects[i]
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const path = this.getObjectById(object.info.parentId)?.clipPath
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object.set({ clipPath: path || null })
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}
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this.renderAll()
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@@ -381,7 +381,7 @@ export class CanvasManager {
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}
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/** 处理JSON为正常画布 */
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processCanvasDisUrlJSON(obj: { canvas: string, images: Object }) {
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var json = obj.canvas;
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let json = obj.canvas;
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const images = obj.images || {}
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for (const key in images) {
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json = json.replace(new RegExp(key), images[key])
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@@ -64,10 +64,10 @@ export class LayerManager {
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getLayerById(id) {
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function call(arr) {
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for (let i = 0; i < arr.length; i++) {
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let v = arr[i]
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const v = arr[i]
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if (v.info.id === id) return v
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if (v.children) {
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let layer = call(v.children)
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const layer = call(v.children)
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if (layer) return layer
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}
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}
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@@ -220,8 +220,8 @@ export class ObjectManager {
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const isWidth = object.hasOwnProperty('width')
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const isHeight = object.hasOwnProperty('height')
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if (isWidth || isHeight) {
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let width = isWidth ? options.width : object.width
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let height = isHeight ? options.height : object.height
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const width = isWidth ? options.width : object.width
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const height = isHeight ? options.height : object.height
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if (type === "polygon") {
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if (object.points.length === 10) {// 五角星
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options.points = getStarArr(width, height)
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@@ -58,10 +58,10 @@ export class ShapeToolManager {
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}
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mouseMoveEvent(e) {
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if (!this.isDragging) return;
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var width = e.absolutePointer.x - this.startX
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var height = e.absolutePointer.y - this.startY
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var left = this.startX
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var top = this.startY
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let width = e.absolutePointer.x - this.startX
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let height = e.absolutePointer.y - this.startY
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let left = this.startX
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let top = this.startY
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if (width < 0) {
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left += width
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width = -width
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@@ -89,7 +89,7 @@ export class StateManager {
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/** 撤回状态 */
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undoState() {
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if (this.running.value) return
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var index = this.historyIndex.value - 1
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const index = this.historyIndex.value - 1
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const state = this.historyList.value[index]
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if (!state) return
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this.running.value = true
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@@ -103,7 +103,7 @@ export class StateManager {
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/** 重做状态 */
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redoState() {
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if (this.running.value) return
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var index = this.historyIndex.value + 1
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const index = this.historyIndex.value + 1
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const state = this.historyList.value[index]
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if (!state) return
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this.running.value = true
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