feat: 用缓存处理对话中的项目切换问题

This commit is contained in:
2026-04-02 10:05:29 +08:00
parent b205633d0d
commit 836431788a
15 changed files with 208 additions and 51 deletions

View File

@@ -179,10 +179,10 @@ export class AISelectboxToolManager {
mouseMoveEvent(e) {
if (!this.targetObject) return;
if (!this.isDragging) return;
var width = e.absolutePointer.x - this.startX
var height = e.absolutePointer.y - this.startY
var left = this.startX
var top = this.startY
let width = e.absolutePointer.x - this.startX
let height = e.absolutePointer.y - this.startY
let left = this.startX
let top = this.startY
if (width < 0) {
left += width
width = -width

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@@ -17,7 +17,7 @@ fabric.Object.prototype.toObject = function () {
const arr = [...fabric.Object.prototype.customProperties]
args.forEach(v => (Array.isArray(v) ? arr.push(...v) : arr.push(v)))
if (this.fill?.source === null) {
let image = new Image()
const image = new Image()
image.crossOrigin = 'anonymous'
image.src = this.info?.fill?.source
this.fill.source = image
@@ -65,17 +65,17 @@ export class CanvasManager {
}
}
setCanvasViewSize(options) {
var canvasViewWidth = options.canvasViewWidth || 1920
var canvasViewHeight = options.canvasViewHeight || 1080
const canvasViewWidth = options.canvasViewWidth || 1920
const canvasViewHeight = options.canvasViewHeight || 1080
this.canvas.setWidth(canvasViewWidth)
this.canvas.setHeight(canvasViewHeight)
}
/** 初始化画布 */
async initCanvas(options: CanvasInitOptions) {
this.layerManager = this.stateManager.layerManager
var canvasWidth = options.canvasWidth || 750
var canvasHeight = options.canvasHeight || 600
var image = null;
let canvasWidth = options.canvasWidth || 750
let canvasHeight = options.canvasHeight || 600
let image = null;
if (options.url) {
await new Promise((resolve) => {
fabric.Image.fromURL(options.url, async (img) => {
@@ -188,8 +188,8 @@ export class CanvasManager {
async updateSubLayerClipPath() {
const objects = this.getObjects().filter((v: any) => v.type !== "group" && !!v.info?.id);
for (let i = 0; i < objects.length; i++) {
let object = objects[i]
let path = this.getObjectById(object.info.parentId)?.clipPath
const object = objects[i]
const path = this.getObjectById(object.info.parentId)?.clipPath
object.set({ clipPath: path || null })
}
this.renderAll()
@@ -381,7 +381,7 @@ export class CanvasManager {
}
/** 处理JSON为正常画布 */
processCanvasDisUrlJSON(obj: { canvas: string, images: Object }) {
var json = obj.canvas;
let json = obj.canvas;
const images = obj.images || {}
for (const key in images) {
json = json.replace(new RegExp(key), images[key])

View File

@@ -64,10 +64,10 @@ export class LayerManager {
getLayerById(id) {
function call(arr) {
for (let i = 0; i < arr.length; i++) {
let v = arr[i]
const v = arr[i]
if (v.info.id === id) return v
if (v.children) {
let layer = call(v.children)
const layer = call(v.children)
if (layer) return layer
}
}

View File

@@ -220,8 +220,8 @@ export class ObjectManager {
const isWidth = object.hasOwnProperty('width')
const isHeight = object.hasOwnProperty('height')
if (isWidth || isHeight) {
let width = isWidth ? options.width : object.width
let height = isHeight ? options.height : object.height
const width = isWidth ? options.width : object.width
const height = isHeight ? options.height : object.height
if (type === "polygon") {
if (object.points.length === 10) {// 五角星
options.points = getStarArr(width, height)

View File

@@ -58,10 +58,10 @@ export class ShapeToolManager {
}
mouseMoveEvent(e) {
if (!this.isDragging) return;
var width = e.absolutePointer.x - this.startX
var height = e.absolutePointer.y - this.startY
var left = this.startX
var top = this.startY
let width = e.absolutePointer.x - this.startX
let height = e.absolutePointer.y - this.startY
let left = this.startX
let top = this.startY
if (width < 0) {
left += width
width = -width

View File

@@ -89,7 +89,7 @@ export class StateManager {
/** 撤回状态 */
undoState() {
if (this.running.value) return
var index = this.historyIndex.value - 1
const index = this.historyIndex.value - 1
const state = this.historyList.value[index]
if (!state) return
this.running.value = true
@@ -103,7 +103,7 @@ export class StateManager {
/** 重做状态 */
redoState() {
if (this.running.value) return
var index = this.historyIndex.value + 1
const index = this.historyIndex.value + 1
const state = this.historyList.value[index]
if (!state) return
this.running.value = true

View File

@@ -16,8 +16,8 @@ export const initThree = (threeDom)=>{
/**
* 创建渲染器对象
*/
let width = threeDom.offsetWidth; //窗口宽度
let height = threeDom.offsetHeight; //窗口高度
const width = threeDom.offsetWidth; //窗口宽度
const height = threeDom.offsetHeight; //窗口高度
const renderer = new THREE.WebGLRenderer({
antialias: true,
logarithmicDepthBuffer: true,//深度缓存 防止模型闪烁重影
@@ -35,9 +35,9 @@ export const initThree = (threeDom)=>{
// 设置渲染器大小
//环境光
let ambient = new THREE.AmbientLight(0xffffff,.8);
const ambient = new THREE.AmbientLight(0xffffff,.8);
scene.add(ambient);
let controls = new OrbitControls(camera,renderer.domElement)//监听鼠标、键盘事件;
const controls = new OrbitControls(camera,renderer.domElement)//监听鼠标、键盘事件;
// controls.minDistance = 500; // 设置相机与焦点的最小距离
// controls.maxDistance = 4000; // 设置相机与焦点的最大距离
controls.mouseButtons = {
@@ -166,14 +166,14 @@ export const addModel = async (
load: any
) => {
await new Promise((resolve, reject) => {
var fbxLoader = new GLTFLoader();
let drac = new DRACOLoader()
const fbxLoader = new GLTFLoader();
const drac = new DRACOLoader()
drac.setDecoderPath('/draco/')
fbxLoader.setDRACOLoader(drac)
fbxLoader.load(url,
(obj: any) => {
let scene = obj.scene;
const scene = obj.scene;
scene.traverse((child: any) => {
if (child.isMesh) {
// 如果是基础材质,转换为标准材质

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@@ -27,13 +27,13 @@ export class GenerateManager {
async getTasksIdImg() {
clearInterval(this.getTaskIdsImgTime)
this.getTaskIdsImgTime = setInterval(()=>{
let taskIds = this.taskIds.map((item)=>item.taskId)
const taskIds = this.taskIds.map((item)=>item.taskId)
getTaskidResult({taskIds}).then((rv:any)=>{
//找出成功和失败的任务
let returnedTasks = rv.filter((item)=>item.status == 'RETURNED' || item.status == 'FAILED')
const returnedTasks = rv.filter((item)=>item.status == 'RETURNED' || item.status == 'FAILED')
if(returnedTasks.length == 0)return
//剔除调成功的
let taskIds_ = JSON.parse(JSON.stringify(this.taskIds))
const taskIds_ = JSON.parse(JSON.stringify(this.taskIds))
this.taskIds = taskIds_.filter(itemA =>
!returnedTasks.some(itemB => itemB.taskId === itemA.taskId)
)

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@@ -142,7 +142,7 @@ export class NodeManager {
copyNodeById(id: string) {
const node = this.stateManager.getNodeById(id)
let copyNode = JSON.parse(JSON.stringify(node))
const copyNode = JSON.parse(JSON.stringify(node))
const flowNode = this.stateManager.flowManager.getNodeById(id)
if (!node) return console.warn(`${id}找不到对应节点`)
if (node.data?.disableCopy) return console.warn(`${id}节点已禁用复制`)

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@@ -276,7 +276,7 @@ export class StateManager {
}
/** 撤回状态 */
undoState() {
var index = this.historyIndex.value - 1
const index = this.historyIndex.value - 1
const state = this.historyList.value[index]
if (!state) return
this.historyIndex.value = index
@@ -285,7 +285,7 @@ export class StateManager {
}
/** 重做状态 */
redoState() {
var index = this.historyIndex.value + 1
const index = this.historyIndex.value + 1
const state = this.historyList.value[index]
if (!state) return
this.historyIndex.value = index