Merge branch 'main' of ssh://18.167.251.121:10002/aidlab/FiDA_Front
This commit is contained in:
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src/assets/images/three/sample.glb
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src/assets/images/three/sample.glb
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@@ -106,6 +106,7 @@
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||||
isReady.value = true // 准备就绪
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||||
})
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||||
onBeforeUnmount(() => {
|
||||
observer.value.disconnect()
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||||
canvasManager.dispose()
|
||||
stateManager.dispose()
|
||||
layerManager.dispose()
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||||
|
||||
@@ -153,6 +153,9 @@ export class CanvasManager {
|
||||
getObjectById(id: string) {
|
||||
return this.getObjects().find((item: any) => item?.info?.id === id)
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||||
}
|
||||
getActiveObject() {
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||||
return this.getObjectById(this.layerManager.activeID.value)
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}
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||||
renderAll() {
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this.canvas.renderAll()
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||||
}
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||||
|
||||
@@ -22,6 +22,9 @@ export class LayerManager {
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||||
this.stateManager.toolManager.setTool(OperationType.SELECT)
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}
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||||
}
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||||
getActiveLayer() {
|
||||
return this.getLayerById(this.activeID.value)
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}
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||||
getLayerById(id) {
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return this.layers.value.find((item: any) => item.info.id === id)
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}
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@@ -1,5 +1,5 @@
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<template>
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<div class="node" :class="{ center: posCenter, mask: mask }">
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<div class="node-el" :class="{ center: posCenter, mask: mask }">
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<Handle
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v-for="handle in handles[type] || []"
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:key="handle.id"
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@@ -19,8 +19,7 @@
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</template>
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||||
<script lang="ts" setup>
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import { Handle, Position } from '@vue-flow/core'
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import { NODE_TYPE } from '../tools/index.d'
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import { NODE_DATATYPE, NODE_DATATIER } from '../tools/index.d'
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||||
import { NODE_DATATYPE, NODE_DATATIER, NODE_TYPE } from '../tools/index.d'
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||||
import { computed, ref, inject } from 'vue'
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const handles = ref({
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||||
[NODE_TYPE.INPUT]: [{ id: 'Right', type: 'source', position: Position.Right }],
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||||
@@ -54,21 +53,26 @@
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||||
const isSubord = computed(() => nodes.value.some((v) => v.data.superiorID === props.node.id))
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const tier = computed(() => Number(props.node?.data?.tier || 0))
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||||
const isReturned = computed(() => {
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return props.node.data.type == 'result-image' && props.node.data.data.imageProcessTasks[0].status == 'RETURNED'
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return (
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props.node.data.type == NODE_DATATYPE.RESULT_IMAGE &&
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props.node.data.data.imageProcessTasks[0].status == 'RETURNED'
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||||
)
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})
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const isAdd = computed(
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() =>
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!isSubord.value &&
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NODE_DATATYPE.RESULT_IMAGE === props.node.data.type &&
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!(tier.value === NODE_DATATIER.TO_3VIEW) &&
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!(tier.value === NODE_DATATIER.TO_3VIEW) &&
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isReturned.value
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)
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const onAdd = () => {
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const tier_ = tier.value + 1
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// 从data中获取originalImage
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let nodeData = props.node?.data?.data.imageProcessTasks.filter((v) => v.taskId === props.node?.data?.data.selectTaskId)
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let nodeData = props.node?.data?.data.imageProcessTasks.filter(
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(v) => v.taskId === props.node?.data?.data.selectTaskId
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)
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const originalImage = nodeData[0]?.url
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if(!originalImage)console.log('originalImage 找不到原始图片')
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if (!originalImage) console.log('originalImage 找不到原始图片')
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props.stateManager.nodeManager.createCardsSelect({
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data: { tier: tier_, superiorID: props.node.id, originalImage }
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})
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@@ -80,7 +84,7 @@
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</script>
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||||
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||||
<style lang="less" scoped>
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.node {
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.node-el {
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position: relative;
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--top: 50px;
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&.mask *,
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@@ -4,7 +4,8 @@ import { useI18n } from 'vue-i18n'
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import gsap from 'gsap';
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import * as THREE from 'three';
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||||
import { initThree,clearModel,addModel } from './threeTool'
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||||
import { initThree,clearModel,addModel,getModelInfo,calculateCameraPosition } from './threeTool'
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||||
import threeGlb from '@/assets/images/three/sample.glb'
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||||
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||||
//const props = defineProps({
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||||
//})
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@@ -28,27 +29,56 @@ const load = ref({
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||||
progress:0
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||||
})
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||||
// const textureLoader = ref(new THREE.TextureLoader())//材质
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||||
//初始化
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||||
const init = ()=>{
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||||
//初始化threejs
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if(scene.value)return
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||||
const initResult = initThree(threeDom.value)
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||||
scene.value = initResult.scene
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||||
group.value = initResult.group
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||||
camera.value = initResult.camera
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||||
renderer.value = initResult.renderer
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||||
ambient.value = initResult.ambient
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||||
controls.value = initResult.controls
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||||
pointLight.value = initResult.pointLight
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||||
const init = () => {
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||||
//初始化threejs
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||||
if (scene.value) return
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||||
const initResult = initThree(threeDom.value)
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scene.value = initResult.scene
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||||
group.value = initResult.group
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camera.value = initResult.camera
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renderer.value = initResult.renderer
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||||
ambient.value = initResult.ambient
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controls.value = initResult.controls
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||||
pointLight.value = initResult.pointLight
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||||
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||||
threeDom.value.ondblclick = (event:any)=>{
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||||
let intersects = openModel(event);
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||||
if(!intersects || intersects.length<=0) return
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const bbox = new THREE.Box3().setFromObject(intersects[0].object);
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||||
const size = new THREE.Vector3();
|
||||
let target2 = bbox.getCenter(size);//获取选中包围起来后的中心坐标
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||||
animateCamera(camera.value.position,intersects[0].point,controls.value.target,target2)
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||||
}
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||||
threeDom.value.ondblclick = (event:any)=>{
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||||
let intersects = openModel(event);
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||||
if(!intersects || intersects.length<=0) return
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||||
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||||
const clickedObject = intersects[0].object;
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||||
const modelInfo = getModelInfo(clickedObject);
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||||
const { size } = modelInfo;
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||||
const maxSize = Math.max(size.x, size.y, size.z);
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||||
let distanceFactor = 1.2;
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||||
let heightFactor = 0.3;
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||||
let angle = 0;
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||||
if (size.y > size.x * 2) {
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||||
// 高瘦物体,拉远一点,稍微抬高视角
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||||
distanceFactor = 1.5;
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||||
heightFactor = 0.4;
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||||
angle = Math.PI / 6; // 30度
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||||
} else if (size.x > size.y * 2) {
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||||
// 扁平物体,降低视角
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||||
heightFactor = 0.2;
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||||
angle = Math.PI / 8; // 22.5度
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||||
}
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||||
const { position: cameraPos, target } = calculateCameraPosition(
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||||
modelInfo,
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||||
camera.value,
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||||
{
|
||||
distanceFactor,
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||||
heightFactor,
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||||
angle
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||||
}
|
||||
);
|
||||
// 执行相机动画
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||||
animateCamera(
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||||
camera.value.position,
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||||
cameraPos,
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||||
controls.value.target,
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||||
target
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||||
);
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||||
}
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||||
}
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||||
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||||
let openModel = (event:any)=>{
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||||
@@ -61,39 +91,43 @@ let openModel = (event:any)=>{
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||||
return intersects
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||||
}
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||||
let isTweening = false;
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||||
function animateCamera(current1:any, target1:any, current2:any, target2:any){
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||||
if (isTweening) return
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||||
isTweening = true
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||||
let options = {
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||||
x1: current1.x, // 相机当前位置x
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||||
y1: current1.y, // 相机当前位置y
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||||
z1: current1.z, // 相机当前位置z
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||||
x2: current2.x, // 控制当前的中心点x
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||||
y2: current2.y, // 控制当前的中心点y
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||||
// z2: current2.z // 控制当前的中心点z
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||||
}
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||||
gsap.to(options,{
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||||
x1: 0, // 新的相机位置x
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||||
y1: target2.y, // 新的相机位置y
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||||
z1: 1000, // 新的相机位置z
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||||
x2: 0, // 新的控制中心点位置x
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||||
y2: target2.y, // 新的控制中心点位置x
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||||
duration:1,
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||||
ease:'linear',
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||||
onUpdate:()=>{
|
||||
camera.value.position.x = options.x1;
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||||
camera.value.position.y = options.y1;
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||||
camera.value.position.z = options.z1;
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||||
controls.value.target.x = options.x2;
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||||
controls.value.target.y = options.y2;
|
||||
// controls.value.target.z = object.z2;
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||||
controls.value.update();
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||||
},
|
||||
onComplete:()=>{
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||||
isTweening = false
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||||
}
|
||||
// z2: target2.z // 新的控制中心点位置x
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||||
})
|
||||
|
||||
function animateCamera(
|
||||
startCameraPos: THREE.Vector3,
|
||||
endCameraPos: THREE.Vector3,
|
||||
startTarget: THREE.Vector3,
|
||||
endTarget: THREE.Vector3
|
||||
) {
|
||||
if (isTweening) return;
|
||||
isTweening = true;
|
||||
|
||||
let options = {
|
||||
cx: startCameraPos.x,
|
||||
cy: startCameraPos.y,
|
||||
cz: startCameraPos.z,
|
||||
tx: startTarget.x,
|
||||
ty: startTarget.y,
|
||||
tz: startTarget.z
|
||||
};
|
||||
|
||||
gsap.to(options, {
|
||||
cx: endCameraPos.x,
|
||||
cy: endCameraPos.y,
|
||||
cz: endCameraPos.z,
|
||||
tx: endTarget.x,
|
||||
ty: endTarget.y,
|
||||
tz: endTarget.z,
|
||||
duration: 1,
|
||||
ease: 'power2.inOut', // 使用更自然的缓动
|
||||
onUpdate: () => {
|
||||
camera.value.position.set(options.cx, options.cy, options.cz);
|
||||
controls.value.target.set(options.tx, options.ty, options.tz);
|
||||
controls.value.update();
|
||||
},
|
||||
onComplete: () => {
|
||||
isTweening = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
const setModel = async (url:any)=>{
|
||||
clearModel(group,scene)
|
||||
@@ -118,7 +152,7 @@ const open = async ()=>{
|
||||
// composer.render();
|
||||
};
|
||||
animate();
|
||||
await setModel("https://www.minio-api.aida.com.hk/aida-threed/female/glb/1%E7%9F%AD%E8%A2%96T%E6%81%A4.glb?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=admin%2F20260310%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Date=20260310T032933Z&X-Amz-Expires=86400&X-Amz-SignedHeaders=host&X-Amz-Signature=184ec7f9ff3076dde5aca66e2d2e27f8d180add698a5b1040fe903a55cb2f85e")
|
||||
await setModel(threeGlb)
|
||||
load.value.state = false
|
||||
}
|
||||
|
||||
|
||||
@@ -57,21 +57,25 @@ export const initThree = (threeDom)=>{
|
||||
DirectionalLight 平行光,比如太阳光
|
||||
SpotLight 聚光源
|
||||
*/
|
||||
const pointLight = new THREE.DirectionalLight(0xffffff,.5);
|
||||
pointLight.intensity = 1.2
|
||||
pointLight.castShadow = true//开启阴影
|
||||
pointLight.shadow.mapSize = new THREE.Vector2(width, height)
|
||||
scene.add(pointLight); //点光源添加到场景中
|
||||
//设置环境光全亮
|
||||
const pointLight = new THREE.AmbientLight(0xffffff,.2);
|
||||
scene.add(pointLight);
|
||||
// const pointLight = new THREE.AmbientLight(0xffffff,1.0);
|
||||
// pointLight.intensity = 1.2//光源强度
|
||||
// pointLight.castShadow = true//开启阴影
|
||||
// pointLight.shadow.mapSize = new THREE.Vector2(width, height)
|
||||
// scene.add(pointLight); //点光源添加到场景中
|
||||
// pointLight.position.set(400, 200, 300); //点光源位置
|
||||
pointLight.position.y = 400;
|
||||
pointLight.position.z = 200;
|
||||
pointLight.position.x = 200;
|
||||
let floorGeometry = new THREE.PlaneGeometry(5000, 3000)//地板大小
|
||||
let floorMaterial = new THREE.MeshPhongMaterial({ color: "#7e7ab0", })
|
||||
let floorMesh = new THREE.Mesh(floorGeometry, floorMaterial);
|
||||
floorMesh.rotation.x = -0.5 * Math.PI;
|
||||
floorMesh.receiveShadow = true;
|
||||
floorMesh.position.y = -0.001;
|
||||
// pointLight.position.y = 100;
|
||||
// pointLight.position.z = 50;
|
||||
// pointLight.position.x = 100;
|
||||
|
||||
// let floorGeometry = new THREE.PlaneGeometry(5000, 3000)//地板大小
|
||||
// let floorMaterial = new THREE.MeshPhongMaterial({ color: "#7e7ab0", })
|
||||
// let floorMesh = new THREE.Mesh(floorGeometry, floorMaterial);
|
||||
// floorMesh.rotation.x = -0.5 * Math.PI;
|
||||
// floorMesh.receiveShadow = true;
|
||||
// floorMesh.position.y = -0.001;
|
||||
// scene.add(floorMesh);
|
||||
const textureLoader = new THREE.TextureLoader();
|
||||
// const texture = textureLoader.load('/3dModel/sketch-thick.jpg');
|
||||
@@ -85,41 +89,144 @@ export const clearModel = (group,scene)=>{
|
||||
scene.value.remove(oldGroup);
|
||||
}
|
||||
|
||||
|
||||
// 计算模型包围盒
|
||||
export const getModelInfo = (model: THREE.Object3D) => {
|
||||
const box = new THREE.Box3().setFromObject(model);
|
||||
const center = box.getCenter(new THREE.Vector3());
|
||||
const size = box.getSize(new THREE.Vector3());
|
||||
const maxSize = Math.max(size.x, size.y, size.z);
|
||||
return {
|
||||
box,
|
||||
center,
|
||||
size,
|
||||
maxSize
|
||||
};
|
||||
};
|
||||
// 根据模型信息计算相机位置
|
||||
export const calculateCameraPosition = (
|
||||
modelInfo: ReturnType<typeof getModelInfo>,
|
||||
camera: THREE.PerspectiveCamera,
|
||||
options?: {
|
||||
distanceFactor?: number; // 距离系数,默认1.5
|
||||
heightFactor?: number; // 高度偏移系数,默认0.3
|
||||
angle?: number; // 观察角度,默认正前方
|
||||
}
|
||||
) => {
|
||||
const { center, size, maxSize } = modelInfo;
|
||||
const fov = camera.fov * (Math.PI / 180);
|
||||
|
||||
const distanceFactor = options?.distanceFactor ?? 1.5;
|
||||
const heightFactor = options?.heightFactor ?? 0.3;
|
||||
|
||||
// 计算合适的相机距离
|
||||
const distance = (maxSize / 2) / Math.tan(fov / 2) * distanceFactor;
|
||||
|
||||
// 根据角度计算相机位置
|
||||
const angle = options?.angle ?? 0; // 0表示正前方
|
||||
|
||||
return {
|
||||
position: new THREE.Vector3(
|
||||
center.x + distance * Math.sin(angle),
|
||||
center.y + size.y * heightFactor,
|
||||
center.z + distance * Math.cos(angle)
|
||||
),
|
||||
target: center.clone(),
|
||||
distance,
|
||||
center,
|
||||
size
|
||||
};
|
||||
};
|
||||
// 根据模型信息计算光源位置
|
||||
export const calculateLightPosition = (
|
||||
modelInfo: ReturnType<typeof getModelInfo>,
|
||||
options?: {
|
||||
xFactor?: number; // X轴偏移系数,默认0.5
|
||||
yFactor?: number; // Y轴偏移系数,默认0.8
|
||||
zFactor?: number; // Z轴偏移系数,默认0.5
|
||||
}
|
||||
) => {
|
||||
const { center, size } = modelInfo;
|
||||
|
||||
const xFactor = options?.xFactor ?? 0.5;
|
||||
const yFactor = options?.yFactor ?? 0.8;
|
||||
const zFactor = options?.zFactor ?? 0.5;
|
||||
|
||||
return new THREE.Vector3(
|
||||
center.x + size.x * xFactor,
|
||||
center.y + size.y * yFactor,
|
||||
center.z + size.z * zFactor
|
||||
);
|
||||
};
|
||||
export const addModel = async (
|
||||
url:any,
|
||||
controls:OrbitControls,
|
||||
camera:THREE.PerspectiveCamera,
|
||||
pointLight:THREE.DirectionalLight,
|
||||
group:THREE.Group,
|
||||
load:any)=>{
|
||||
await new Promise((resolve, reject) => {
|
||||
var fbxLoader = new GLTFLoader();
|
||||
let drac = new DRACOLoader()
|
||||
drac.setDecoderPath('/draco/')
|
||||
fbxLoader.setDRACOLoader(drac)
|
||||
// fbxLoader.load('/3dModel/222/1111.glb',
|
||||
fbxLoader.load(url,
|
||||
|
||||
(obj:any) => {
|
||||
let scene = obj.scene;
|
||||
var box = new THREE.Box3().setFromObject(scene);
|
||||
var center = box.getCenter(new THREE.Vector3());
|
||||
controls.value.target.copy(center);
|
||||
// controls.autoRotate = true
|
||||
camera.value.position.y = center.y;
|
||||
camera.value.position.z = 1000;
|
||||
pointLight.value.position.y = 250;
|
||||
pointLight.value.position.z = 1250;
|
||||
group.value.add(scene);
|
||||
resolve('')
|
||||
},(xhr:any) => { // 加载进度回调
|
||||
const percent = xhr.total == 0?100:(xhr.loaded / xhr.total * 100).toFixed(2);
|
||||
load.value.progress = percent
|
||||
// updateProgressBar(Number(percent));
|
||||
},(error:any) => { // 加载失败回调
|
||||
console.error('模型加载失败:', error);
|
||||
reject('')
|
||||
})
|
||||
})
|
||||
url: any,
|
||||
controls: OrbitControls,
|
||||
camera: THREE.PerspectiveCamera,
|
||||
pointLight: THREE.DirectionalLight,
|
||||
group: THREE.Group,
|
||||
load: any
|
||||
) => {
|
||||
await new Promise((resolve, reject) => {
|
||||
var fbxLoader = new GLTFLoader();
|
||||
let drac = new DRACOLoader()
|
||||
drac.setDecoderPath('/draco/')
|
||||
fbxLoader.setDRACOLoader(drac)
|
||||
|
||||
fbxLoader.load(url,
|
||||
(obj: any) => {
|
||||
let scene = obj.scene;
|
||||
scene.traverse((child: any) => {
|
||||
if (child.isMesh) {
|
||||
// 如果是基础材质,转换为标准材质
|
||||
if (child.material instanceof THREE.MeshBasicMaterial) {
|
||||
const oldMat = child.material;
|
||||
child.material = new THREE.MeshStandardMaterial({
|
||||
map: oldMat.map,
|
||||
color: oldMat.color,
|
||||
roughness: 0.4,
|
||||
metalness: 0
|
||||
});
|
||||
}
|
||||
// 如果是标准材质,调整粗糙度
|
||||
else if (child.material instanceof THREE.MeshStandardMaterial) {
|
||||
child.material.roughness = 0.4;
|
||||
child.material.metalness = 0;
|
||||
}
|
||||
}
|
||||
});
|
||||
// 获取模型信息
|
||||
const modelInfo = getModelInfo(scene);
|
||||
const { position: cameraPos, target } = calculateCameraPosition(
|
||||
modelInfo,
|
||||
camera.value,
|
||||
{
|
||||
distanceFactor: 1.5,
|
||||
heightFactor: 0.3,
|
||||
angle: 0 // 正前方
|
||||
}
|
||||
);
|
||||
// 设置相机位置
|
||||
camera.value.position.copy(cameraPos);
|
||||
// 设置控制器目标点
|
||||
controls.value.target.copy(target);
|
||||
// 计算并设置光源位置
|
||||
const lightPos = calculateLightPosition(modelInfo);
|
||||
pointLight.value.position.copy(lightPos);
|
||||
// 将模型添加到场景
|
||||
group.value.add(scene);
|
||||
// 可选:将模型信息存储在模型上,方便后续使用
|
||||
(scene as any).userData.modelInfo = modelInfo;
|
||||
|
||||
resolve('')
|
||||
},
|
||||
(xhr: any) => { // 加载进度回调
|
||||
const percent = xhr.total == 0 ? 100 : (xhr.loaded / xhr.total * 100).toFixed(2);
|
||||
load.value.progress = percent
|
||||
console.log('模型加载进度:', percent);
|
||||
},
|
||||
(error: any) => { // 加载失败回调
|
||||
console.error('模型加载失败:', error);
|
||||
reject('')
|
||||
}
|
||||
)
|
||||
})
|
||||
}
|
||||
@@ -17,7 +17,7 @@
|
||||
:style="{ '--custom-cursor': stateManager.cursor.value }"
|
||||
>
|
||||
<template v-for="v in nodeTypes" :key="v" #[`node-${v}`]="node">
|
||||
<node
|
||||
<node-el
|
||||
:type="v"
|
||||
:stateManager="stateManager"
|
||||
:node="node"
|
||||
@@ -36,12 +36,12 @@
|
||||
:data="node.data.data"
|
||||
v-bind="node.data"
|
||||
@delete-node="deleteNode(node.id)"
|
||||
@copy-node="copyNode($event,node.id)"
|
||||
@copy-node="copyNode($event, node.id)"
|
||||
@update-data="(v) => (node.data.data = v)"
|
||||
@bring-to-font="bringToFont(node.id)"
|
||||
@send-to-back="sendToBack(node.id)"
|
||||
/>
|
||||
</node>
|
||||
</node-el>
|
||||
</template>
|
||||
</VueFlow>
|
||||
</div>
|
||||
@@ -55,7 +55,7 @@
|
||||
@home="() => fitView({ maxZoom: 1 })"
|
||||
/>
|
||||
<image-preview ref="imagePreviewRef" />
|
||||
<baseModal ref="threeModelRef" >
|
||||
<baseModal ref="threeModelRef">
|
||||
<threeModel />
|
||||
</baseModal>
|
||||
</template>
|
||||
@@ -73,13 +73,11 @@
|
||||
// 工具
|
||||
import threeModel from './components/tools/threeModel/index.vue'
|
||||
// 节点
|
||||
import node from './components/node.vue'
|
||||
import nodeEl from './components/node-el.vue'
|
||||
import resultImage from './components/nodes/result-image.vue'
|
||||
import card from './components/nodes/cards/index.vue'
|
||||
import text from './components/nodes/text.vue'
|
||||
|
||||
// 接口
|
||||
import { getSketchFlowCanvas, putSketchFlowCanvas } from '@/api/flow-canvas'
|
||||
const components = {
|
||||
[NODE_COMPONENT.RESULT_IMAGE]: resultImage,
|
||||
[NODE_COMPONENT.CARD]: card,
|
||||
@@ -100,6 +98,7 @@
|
||||
default: () => ({})
|
||||
}
|
||||
})
|
||||
const emit = defineEmits(['exportFlow'])
|
||||
|
||||
const vueFlow = ref<any>()
|
||||
const nodeTypes = ref([NODE_TYPE.INPUT, NODE_TYPE.SECONDARY, NODE_TYPE.OUTPUT, NODE_TYPE.ALONE])
|
||||
@@ -136,8 +135,7 @@
|
||||
const nodes = computed(() => stateManager.nodes_.value)
|
||||
const edges = computed(() => stateManager.edges.value)
|
||||
const edges_ = computed(() => {
|
||||
console.log(123)
|
||||
return edges.value.filter((v) => v.visible)
|
||||
return edges.value.filter((v) => v?.visible)
|
||||
})
|
||||
const nodesDraggable = computed(() => stateManager.nodesDraggable.value)
|
||||
const panOnDrag = computed(() => stateManager.panOnDrag.value)
|
||||
@@ -146,6 +144,7 @@
|
||||
const { layout } = useLayout()
|
||||
const index = ref(0)
|
||||
async function layoutGraph(direction) {
|
||||
if (props.config.json > 0) return
|
||||
if (index.value > 0) return
|
||||
index.value++
|
||||
setTimeout(() => {
|
||||
@@ -174,8 +173,8 @@
|
||||
nodeManager.deleteNode(id)
|
||||
}
|
||||
/** 复制节点 */
|
||||
const copyNode = (clickTaskId,id) => {
|
||||
nodeManager.copyNodeById(clickTaskId,id)
|
||||
const copyNode = (clickTaskId, id) => {
|
||||
nodeManager.copyNodeById(clickTaskId, id)
|
||||
}
|
||||
/** 节点zIndex设置最大 */
|
||||
const bringToFont = (id) => {
|
||||
@@ -190,15 +189,7 @@
|
||||
// flowManager.exportFlow()
|
||||
|
||||
const str = JSON.stringify(stateManager.nodes.value)
|
||||
const json = JSON.parse(str)
|
||||
putSketchFlowCanvas({
|
||||
id: props.config.imgId,
|
||||
canvasData: str
|
||||
}).then((res) => {
|
||||
if (res) {
|
||||
console.log(res)
|
||||
}
|
||||
})
|
||||
emit('exportFlow', str)
|
||||
// localStorage.setItem('flow_json', str)
|
||||
}
|
||||
// 导入流程
|
||||
@@ -229,20 +220,10 @@
|
||||
onMounted(async () => {
|
||||
// window['vueFlow'] = vueFlow
|
||||
// window['nodes'] = nodes
|
||||
let json = []
|
||||
await new Promise((resolve) => {
|
||||
getSketchFlowCanvas({ id: props.config.imgId }).then((res:any) => {
|
||||
if (res) {
|
||||
json = JSON.parse(res)
|
||||
}
|
||||
resolve(true)
|
||||
}).catch(() => {
|
||||
resolve(true)
|
||||
})
|
||||
})
|
||||
if(json.length > 0){
|
||||
importFlow(json)
|
||||
}else{
|
||||
|
||||
if (props.config.json.length > 0) {
|
||||
importFlow(props.config.json)
|
||||
} else {
|
||||
const timestamp = Date.now()
|
||||
nodeManager.createResultNode({
|
||||
data: {
|
||||
@@ -250,20 +231,19 @@
|
||||
isHeader: false,
|
||||
data: {
|
||||
selectable: false,
|
||||
imageProcessTasks:[
|
||||
imageProcessTasks: [
|
||||
{
|
||||
id: props.config.imgId,
|
||||
url: props.config.url,
|
||||
status:'RETURNED',
|
||||
taskId: timestamp + '',
|
||||
},
|
||||
status: 'RETURNED',
|
||||
taskId: timestamp + ''
|
||||
}
|
||||
],
|
||||
selectTaskId: timestamp + '',
|
||||
selectTaskId: timestamp + ''
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
})
|
||||
onBeforeMount(() => {
|
||||
stateManager.dispose()
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<template>
|
||||
<fullscreen-dialog v-model="dialogVisible" hide-destroy>
|
||||
<flow-canvas :config="config" />
|
||||
<flow-canvas :config="config" @exportFlow="exportFlow" />
|
||||
</fullscreen-dialog>
|
||||
</template>
|
||||
|
||||
@@ -8,18 +8,46 @@
|
||||
import FullscreenDialog from '../components/fullscreen-dialog.vue'
|
||||
import flowCanvas from './flow-canvas.vue'
|
||||
import { ref } from 'vue'
|
||||
import { getSketchFlowCanvas, putSketchFlowCanvas } from '@/api/flow-canvas'
|
||||
|
||||
const dialogVisible = ref(false)
|
||||
const config = ref({})
|
||||
const open = (options) => {
|
||||
dialogVisible.value = true
|
||||
const config = ref({}) as any
|
||||
const open = async (options) => {
|
||||
let json = []
|
||||
await new Promise((resolve) => {
|
||||
getSketchFlowCanvas({ id: options.imgId }).then((res:any) => {
|
||||
if (res) {
|
||||
json = JSON.parse(res)
|
||||
}
|
||||
resolve(true)
|
||||
}).catch(() => {
|
||||
resolve(true)
|
||||
})
|
||||
})
|
||||
config.value = options || {}
|
||||
config.value.json = json
|
||||
dialogVisible.value = true
|
||||
}
|
||||
const exportFlow = async (str) => {
|
||||
if(!config.value.imgId)return
|
||||
await new Promise((resolve) => {
|
||||
putSketchFlowCanvas({
|
||||
id: config.value.imgId,
|
||||
canvasData: str }).then(() => {
|
||||
resolve(true)
|
||||
}).catch(() => {
|
||||
resolve(true)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
const close = () => {
|
||||
dialogVisible.value = false
|
||||
}
|
||||
defineExpose({
|
||||
open,
|
||||
close
|
||||
close,
|
||||
exportFlow
|
||||
})
|
||||
</script>
|
||||
<style lang="less" scoped>
|
||||
|
||||
@@ -97,6 +97,7 @@ export class StateManager {
|
||||
return arr
|
||||
})
|
||||
window.nodes = this.nodes
|
||||
window.aaa = this
|
||||
|
||||
}
|
||||
/** 设置激活节点 */
|
||||
|
||||
@@ -36,6 +36,7 @@ export default defineConfig(({ mode }) => {
|
||||
inject: 'body-last' // 注入位置优化
|
||||
})
|
||||
],
|
||||
assetsInclude: ['**/*.glb'],
|
||||
define: {
|
||||
__VUE_PROD_HYDRATION_MISMATCH_DETAILS__: false,
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user