深度画布调整属性设置

This commit is contained in:
lzp
2026-03-26 10:53:01 +08:00
parent e03bb2486c
commit 164ac3789f
10 changed files with 259 additions and 177 deletions

View File

@@ -11,6 +11,7 @@
<span class="label">{{ item.label }}</span>
</div>
<button @click="onCreate">创建</button>
<button @click="onReset">重置</button>
</div>
</transition>
<brush-control-panel v-if="show" :currentTool="currentTool2" style="top: 14rem" />
@@ -61,6 +62,9 @@
const onCreate = () => {
stateManager.aiSelectboxToolManager.createSelectbox()
}
const onReset = () => {
stateManager.aiSelectboxToolManager.resetDemoObject()
}
</script>
<style lang="less" scoped>
// 淡入淡出动画

View File

@@ -1,64 +1,153 @@
<template>
<div class="basic-info">
<div class="basic-info h">
<div>
<span class="label">X:</span>
<span class="value">{{ object.left }}</span>
<div class="title">Position</div>
<div class="content">
<div>
<depth-input
before="X"
type="number"
v-model="data.left"
@input="onInpot"
@change="onChange"
/>
</div>
<div>
<span class="label">Y:</span>
<span class="value">{{ object.top }}</span>
<depth-input
before="Y"
type="number"
v-model="data.top"
@input="onInpot"
@change="onChange"
/>
</div>
</div>
<div class="content">
<div>
<depth-input
before="W"
type="number"
v-model="data.width"
@input="onInpot"
@change="onChange"
/>
</div>
<div>
<span class="label">Width:</span>
<span class="value">{{ object.width }}</span>
<depth-input
before="H"
type="number"
v-model="data.height"
@input="onInpot"
@change="onChange"
/>
</div>
</div>
</div>
<div>
<span class="label">Height:</span>
<span class="value">{{ object.height }}</span>
<div class="title">Scale</div>
<div class="content">
<div>
<depth-input
type="number"
before="X"
after="%"
v-model="data.scaleX"
@input="onInpot"
@change="onChange"
/>
</div>
<div>
<span class="label">缩放X:</span>
<span class="value">{{ object.scaleX }}</span>
<depth-input
type="number"
before="Y"
after="%"
v-model="data.scaleY"
@input="onInpot"
@change="onChange"
/>
</div>
<div>
<span class="label">缩放Y:</span>
<span class="value">{{ object.scaleY }}</span>
</div>
<div>
<span class="label">Angle:</span>
<span class="value">{{ object.angle }}</span>
</div>
</div>
</template>
<script setup lang="ts">
import { ref, inject, computed, watch, onMounted } from 'vue'
import { ref, inject, computed, nextTick, onBeforeUnmount, reactive, watch } from 'vue'
import DepthInput from '../tools/depth-input.vue'
const objectManager = inject('objectManager') as any
const stateManager = inject('stateManager') as any
const props = defineProps({
object: {
type: Object,
default: () => ({})
}
})
onMounted(() => {})
const id = computed(() => props.object.info.id)
const data = reactive({
top: 0,
left: 0,
width: 0,
height: 0,
scaleX: 1,
scaleY: 1
})
const updateData = async () => {
await nextTick()
data.top = Math.round(props.object.top)
data.left = Math.round(props.object.left)
data.width = Math.round(props.object.width)
data.height = Math.round(props.object.height)
data.scaleX = Math.round(props.object.scaleX * 100)
data.scaleY = Math.round(props.object.scaleY * 100)
}
updateData()
watch(() => props.object, updateData)
const onInpot = () => setPriority(false)
const onChange = () => setPriority(true)
const setPriority = (isRecord: boolean) => {
const options = {
...data,
scaleX: data.scaleX / 100,
scaleY: data.scaleY / 100
}
objectManager.updateProperty(id.value, options, isRecord)
}
stateManager.event.add('canvas:undo', updateData)
stateManager.event.add('canvas:redo', updateData)
onBeforeUnmount(() => {
stateManager.event.remove('canvas:undo', updateData)
stateManager.event.remove('canvas:redo', updateData)
})
</script>
<style lang="less" scoped>
.basic-info {
--details-item-margin-bottom: 1.6rem;
> div {
padding: 0.8rem 0;
> .content {
display: flex;
align-items: center;
> .label {
font-size: 1.6rem;
color: #000;
font-weight: bold;
min-width: 7rem;
text-align: right;
margin-right: 0.8rem;
justify-content: center;
> div {
flex: 1;
margin-right: 3rem;
display: flex;
flex-direction: column;
--depth-input-height: 2.4rem;
--depth-input-bg-color: rgba(249, 249, 250, 1);
--depth-input-border-color: rgba(230, 230, 231, 1);
--depth-input-decorate-color: rgba(69, 71, 84, 0.1);
&:last-child {
margin-right: 0;
}
> .label {
font-size: 1.2rem;
margin-bottom: 0.5rem;
}
}
> .value {
font-size: 1.6rem;
color: #333;
}
}
}

View File

@@ -99,7 +99,7 @@
</template>
<script setup lang="ts">
import { ref, inject, computed, nextTick, onBeforeUnmount } from 'vue'
import { ref, inject, computed, nextTick, onBeforeUnmount, watch } from 'vue'
import DepthOffsetTool from '../tools/depth-offset-tool.vue'
import DepthSlider from '../tools/depth-slider.vue'
import DepthInput from '../tools/depth-input.vue'
@@ -134,6 +134,7 @@
opacity.value = Math.round(props.object.opacity * 100)
}
updateData()
watch(() => props.object, updateData)
const inputFillTransform = () => setFillTransform(false)
const changeFillTransform = () => setFillTransform(true)

View File

@@ -8,7 +8,7 @@
</span>
</div>
<div class="content" v-if="isShow" v-show="show">
<!-- <basic-info :object="activeObject" /> -->
<basic-info :object="activeObject" />
<fill-repeat :object="activeObject" v-if="isRepeat" />
<shape-setting :object="activeObject" v-if="isShape && !isRepeat" />
</div>
@@ -17,6 +17,7 @@
<script setup lang="ts">
import { ref, inject, computed, watch, onMounted } from 'vue'
import BasicInfo from './basic-info.vue'
import FillRepeat from './fill-repeat.vue'
import ShapeSetting from './shape-setting.vue'
const props = defineProps({})
@@ -27,10 +28,11 @@
const layers = computed(() => layerManager.layers.value)
const activeObject = ref(null)
const shapes = ['rect', 'line', 'path', 'triangle', 'polygon', 'ellipse']
const shapes = ['rect', 'path', 'triangle', 'polygon', 'ellipse']
const isImage = computed(() => activeObject.value?.type === 'image')
const isShape = computed(() => shapes.includes(activeObject.value?.type))
const isRepeat = computed(() => activeObject.value?.fill?.repeat === 'repeat')
const isShow = computed(() => isRepeat.value || isShape.value)
const isShow = computed(() => isImage.value || isRepeat.value || isShape.value)
const updateActiveObject = () => {
const layer = layerManager.getActiveLayer()
@@ -87,6 +89,12 @@
padding: 1.6rem;
overflow: hidden;
overflow-y: auto;
> * {
margin-bottom: 1.6rem;
&:last-child {
margin-bottom: 0;
}
}
&:deep(> div) {
> div {
margin-bottom: var(--details-item-margin-bottom, 1.6rem);

View File

@@ -1,74 +1,5 @@
<template>
<div class="shape-setting h">
<div>
<div class="title">Position</div>
<div class="content">
<div>
<depth-input
before="X"
type="number"
v-model="data.left"
@input="onInpot"
@change="onChange"
/>
</div>
<div>
<depth-input
before="Y"
type="number"
v-model="data.top"
@input="onInpot"
@change="onChange"
/>
</div>
</div>
<div class="content">
<div>
<depth-input
before="W"
type="number"
v-model="data.width"
@input="onInpot"
@change="onChange"
/>
</div>
<div>
<depth-input
before="H"
type="number"
v-model="data.height"
@input="onInpot"
@change="onChange"
/>
</div>
</div>
</div>
<div>
<div class="title">Scale</div>
<div class="content">
<div>
<depth-input
type="number"
before="X"
after="%"
v-model="data.scaleX"
@input="onInpot"
@change="onChange"
/>
</div>
<div>
<depth-input
type="number"
before="Y"
after="%"
v-model="data.scaleY"
@input="onInpot"
@change="onChange"
/>
</div>
</div>
</div>
<div>
<div class="title">Appearance</div>
<div class="content">
@@ -96,12 +27,32 @@
@change="onChange"
/>
</div>
<div v-else-if="object.type === 'path'">
<span class="label">Stroke Width</span>
<depth-input
type="number"
v-model="data.strokeWidth"
min="0"
step="1"
@input="onInpot"
@change="onChange"
/>
</div>
<div v-else></div>
</div>
<div class="content">
<div>
<span class="label">Color</span>
<depth-input
v-if="object.type === 'path'"
type="color"
v-model="data.stroke"
after="%"
@input="onInpot"
@change="onChange"
/>
<depth-input
v-else
type="color"
v-model="data.fill"
after="%"
@@ -116,10 +67,6 @@
<script setup lang="ts">
import { ref, inject, computed, nextTick, onBeforeUnmount, reactive, watch } from 'vue'
import { ElColorPicker } from 'element-plus'
import { getTransformScaleAngle } from '../../manager/ObjectManager'
import DepthOffsetTool from '../tools/depth-offset-tool.vue'
import DepthSlider from '../tools/depth-slider.vue'
import DepthInput from '../tools/depth-input.vue'
const objectManager = inject('objectManager') as any
const stateManager = inject('stateManager') as any
@@ -132,32 +79,20 @@
const id = computed(() => props.object.info.id)
const data = reactive({
top: 0,
left: 0,
width: 0,
height: 0,
scaleX: 1,
scaleY: 1,
opacity: 100,
radius: 0,
fill: ''
// stroke: '',
// strokeWidth: 0
fill: '',
stroke: '',
strokeWidth: 0
})
const updateData = async () => {
await nextTick()
data.top = Math.round(props.object.top)
data.left = Math.round(props.object.left)
data.width = Math.round(props.object.width)
data.height = Math.round(props.object.height)
data.scaleX = Math.round(props.object.scaleX * 100)
data.scaleY = Math.round(props.object.scaleY * 100)
data.opacity = Math.round(props.object.opacity * 100)
data.radius = Math.round(props.object.rx)
data.fill = props.object.fill
// data.stroke = props.object.stroke
// data.strokeWidth = props.object.strokeWidth
data.stroke = props.object.stroke
data.strokeWidth = props.object.strokeWidth
}
updateData()
watch(() => props.object, updateData)
@@ -167,14 +102,16 @@
const setPriority = (isRecord: boolean) => {
const options = {
...data,
opacity: data.opacity / 100,
scaleX: data.scaleX / 100,
scaleY: data.scaleY / 100
opacity: data.opacity / 100
}
if (props.object.type === 'rect') {
options['rx'] = data.radius
options['ry'] = data.radius
}
if (props.object.type !== 'path') {
delete options.stroke
delete options.strokeWidth
}
delete options.radius
objectManager.updateProperty(id.value, options, isRecord)
}

View File

@@ -101,6 +101,10 @@ export class AISelectboxToolManager {
this.canvasManager.canvas.remove(this.indicatorObject)
this.indicatorObject = null
}
resetDemoObject() {
this.clearDemoObject()
this.createDemoObject()
}
// 创建临时画布对象
async createStaticCanvas(object: fabric.Object) {
if (!this.demoObject) this.createDemoObject()

View File

@@ -3,7 +3,7 @@ import { fabric } from 'fabric-with-all'
import { createId } from '../../tools/tools'
import { exportObjectsToImage, exportObjectToThumbnail } from '../tools/exportMethod'
import { OperationType, BlendMode } from '../tools/layerHelper'
import { getArrowPath, cloneObjects, getStarArr } from '../tools/canvasMethod'
import { getArrowPath, getLinePath, cloneObjects, getStarArr } from '../tools/canvasMethod'
export class LayerManager {
stateManager: any
@@ -274,25 +274,27 @@ export class LayerManager {
}
/** 创建直线图层 */
async createLineLayer(options?: any, isRecord = true, isActive = true) {
const line = [options?.x1 || 0, options?.y1 || 0, options?.x2 || 100, options?.y2 || 0]
delete options.x1
delete options.y1
delete options.x2
delete options.y2
const lineObject = new fabric.Line(line, {
stroke: 'black', // 线条颜色
strokeWidth: 2, // 线条粗细
const width = options?.width || 100
const height = options?.height || 2
delete options.width
delete options.height
const arrowObject = new fabric.Path(getLinePath(width, height), {
stroke: '#000', // 只设置边框颜色
strokeWidth: 2, // 边框宽度
fill: 'transparent', // 不填充
strokeLineCap: 'round',
strokeLineJoin: 'round',
...(options || {}),
info: {
id: createId("line"),
name: '直线图层',
...(options?.info || {}),
}
})
this.setLayerPosition(lineObject, options)
await this.canvasManager.add(lineObject, isRecord)
if (isActive) this.setActiveID(lineObject.info.id)
return lineObject
});
this.setLayerPosition(arrowObject, options)
await this.canvasManager.add(arrowObject, isRecord)
if (isActive) this.setActiveID(arrowObject.info.id)
return arrowObject
}
/** 创建椭圆图层 */
async createEllipseLayer(options?: any, isRecord = true, isActive = true) {
@@ -353,18 +355,18 @@ export class LayerManager {
/** 创建箭头图层 */
async createArrowLayer(options?: any, isRecord = true, isActive = true) {
const width = options?.width || 100
const height = options?.height || 10
const strokeWidth = options?.strokeWidth || 4
delete options.width
delete options.height
const arrowObject = new fabric.Path(getArrowPath(width, height), {
delete options.strokeWidth
const arrowObject = new fabric.Path(getArrowPath(width, strokeWidth), {
stroke: '#000', // 只设置边框颜色
strokeWidth: 3, // 边框宽度
strokeWidth, // 边框宽度
fill: 'transparent', // 不填充
strokeLineCap: 'round',
strokeLineJoin: 'round',
...(options || {}),
info: {
id: createId("star"),
id: createId("arrow"),
name: '箭头图层',
...(options?.info || {}),
}

View File

@@ -1,5 +1,5 @@
import { OperationType, OperationTypes } from "../tools/layerHelper";
import { getStarArr, getArrowPath, distance, angleBetweenPointsDegrees } from "../tools/canvasMethod";
import { getStarArr, getArrowPath, getLinePath, distance, angleBetweenPointsDegrees } from "../tools/canvasMethod";
import { fabric } from 'fabric-with-all'
/** 形状管理器 */
export class ShapeToolManager {
@@ -136,23 +136,48 @@ export class ShapeToolManager {
/** 绘制直线 */
downLine() {
const line = new fabric.Line([this.startX, this.startY, this.startX, this.startY], {
stroke: 'black', // 线条颜色
strokeWidth: 2 // 线条粗细
})
return line
// const line = new fabric.Line([this.startX, this.startY, this.startX, this.startY], {
// stroke: 'black', // 线条颜色
// strokeWidth: 2 // 线条粗细
// })
// return line
return new fabric.Path();
}
moveLine({ x, y }) {
this.demoObject.set({
x1: this.startX,
y1: this.startY,
x2: x,
y2: y,
})
// this.demoObject.set({
// x1: this.startX,
// y1: this.startY,
// x2: x,
// y2: y,
// })
const width = distance(this.startX, this.startY, x, y)
const angle = angleBetweenPointsDegrees(this.startX, this.startY, x, y)
this.canvasManager.canvas.remove(this.demoObject)
const arrow = new fabric.Path(getLinePath(width, 2), {
left: this.startX,
top: this.startY,
stroke: '#000', // 只设置边框颜色
strokeWidth: 2, // 边框宽度
fill: 'transparent', // 不填充
strokeLineCap: 'round',
strokeLineJoin: 'round',
originY: 'center',
angle: angle,
});
this.canvasManager.canvas.add(arrow)
this.demoObject = arrow
}
upLine(object) {
if (object.originY !== "center") {
this.layerManager.createLineLayer({
left: this.startX,
top: this.startY,
})
} else {
this.layerManager.createLineLayer(object)
}
// this.layerManager.createLineLayer(object)
}
/** 绘制椭圆 */
downEllipse() {
@@ -228,11 +253,11 @@ export class ShapeToolManager {
const width = distance(this.startX, this.startY, x, y)
const angle = angleBetweenPointsDegrees(this.startX, this.startY, x, y)
this.canvasManager.canvas.remove(this.demoObject)
const arrow = new fabric.Path(getArrowPath(width, 10), {
const arrow = new fabric.Path(getArrowPath(width, 4), {
left: this.startX,
top: this.startY,
stroke: '#000', // 只设置边框颜色
strokeWidth: 3, // 边框宽度
strokeWidth: 4, // 边框宽度
fill: 'transparent', // 不填充
strokeLineCap: 'round',
strokeLineJoin: 'round',
@@ -247,7 +272,7 @@ export class ShapeToolManager {
this.layerManager.createArrowLayer({
left: this.startX,
top: this.startY,
}, true)
})
} else {
this.layerManager.createArrowLayer(object)
}

View File

@@ -73,7 +73,6 @@ export class StateManager {
/** 记录状态 */
recordState() {
if (this.running.value) return
console.log("recordState")
this.running.value = true
if (this.historyIndex.value < this.historyList.value.length - 1) {
this.historyList.value.splice(this.historyIndex.value + 1)

View File

@@ -61,13 +61,26 @@ export function getStarArr(width = 0, height = 0) {
}))
}
/** 获取箭头路径 */
export function getArrowPath(width = 0, height = 0) {
export function getArrowPath(width = 0, strokeWidth = 4) {
const height = strokeWidth * 4
const arr = [
["M", 0, height / 2],
["L", width, height / 2],
["M", width - 8, 0],
["M", width - height, 0],
["L", width, height / 2],
["L", width - height, height],
]
var path = ""
arr.forEach(item => {
path += item.join(" ") + " "
})
return path
}
/** 获取直线路径 */
export function getLinePath(width = 0, height = 0) {
const arr = [
["M", 0, height / 2],
["L", width, height / 2],
["L", width - 8, height],
]
var path = ""
arr.forEach(item => {