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FiDA_Front/src/components/Canvas/DepthCanvas/tools/canvasMethod.js

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/** 克隆对象 */
export async function cloneObjects(objects = []) {
const arrs = []
for (const obj of objects) {
const clonedObj = await new Promise((resolve, reject) => {
obj.clone((v) => {
v.set({
left: obj.left,
top: obj.top,
width: obj.width,
height: obj.height,
scaleX: obj.scaleX,
scaleY: obj.scaleY,
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angle: obj.angle,
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})
resolve(v)
})
})
arrs.push(clonedObj)
}
return arrs
}
/** 获取组合对象边界 */
export async function getObjectsBoundingBox(objects = []) {
const box1 = { x: Infinity, y: Infinity }
const box2 = { x: -Infinity, y: -Infinity }
objects.forEach(obj => {
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const rect = obj.getBoundingRect()
box1.x = Math.min(box1.x, rect.left)
box1.y = Math.min(box1.y, rect.top)
box2.x = Math.max(box2.x, rect.left + rect.width)
box2.y = Math.max(box2.y, rect.top + rect.height)
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})
return {
left: box1.x,
top: box1.y,
width: box2.x - box1.x,
height: box2.y - box1.y,
}
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}
/** 获取五角星数组 */
export function getStarArr(width = 0, height = 0) {
const arr = [
{ x: 0, y: -0.5 }, // 顶点0 (上)
{ x: 0.15, y: -0.15 }, // 顶点1 (内)
{ x: 0.50, y: -0.15 }, // 顶点2 (右上外)
{ x: 0.20, y: 0.10 }, // 顶点3 (内)
{ x: 0.30, y: 0.50 }, // 顶点4 (右下外)
{ x: 0.0, y: 0.25 }, // 顶点5 (内)
{ x: -0.30, y: 0.50 }, // 顶点6 (左下外)
{ x: -0.20, y: 0.10 }, // 顶点7 (内)
{ x: -0.50, y: -0.15 }, // 顶点8 (左上外)
{ x: -0.15, y: -0.15 } // 顶点9 (内)
]
return arr.map(item => ({
x: item.x * width,
y: item.y * height,
}))
}
/** 获取箭头路径 */
export function getArrowPath(width = 0, height = 0) {
const arr = [
["M", 0, height / 2],
["L", width, height / 2],
["M", width - 8, 0],
["L", width, height / 2],
["L", width - 8, height],
]
var path = ""
arr.forEach(item => {
path += item.join(" ") + " "
})
return path
}
/** 计算两点之间的距离 */
export function distance(x1, y1, x2, y2) {
const dx = x2 - x1;
const dy = y2 - y1;
return Math.sqrt(dx * dx + dy * dy);
}
/** 计算两点之间的角度(角度) */
export function angleBetweenPointsDegrees(x1, y1, x2, y2) {
const dx = x2 - x1;
const dy = y2 - y1;
// 计算弧度并转换为角度
const rad = Math.atan2(dy, dx);
const deg = rad * 180 / Math.PI;
return deg;
}
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/**
* 获取对象黑白通道画布
* @param {fabric.Object} object - 要处理的 fabric 对象
* @param {ImageData} revData - 相反的ImageData白通道的相同位置是否为透明revData为白色为透明黑色为不透明
* @param {number} diff - 差值默认 25
* @param {Object} rgba - 自定义 rgba 默认 { r: 255, g: 255, b: 255, a: 255 }
* @param {boolean} isMerge - 是否合并true=合并revDatafalse=反转revData
* @returns {HTMLCanvasElement|null} 包含黑白通道的画布 null 如果失败
*/
export function getObjectAlphaToCanvas(object, revData, diff = 30, rgba = { r: 255, g: 255, b: 255, a: 255 }, isMerge = false) {
const image = object.getElement();
if (image.nodeName !== "IMG" && image.nodeName !== "CANVAS") {
console.warn("对象不是图片");
return null;
}
const { width, height } = image;
if (!width || !height) {
console.warn("对象没有元素");
return null;
}
const canvas = document.createElement("canvas");
canvas.width = width;
canvas.height = height;
const ctx = canvas.getContext("2d", { willReadFrequently: true });
ctx.drawImage(image, 0, 0, width, height);
const data = ctx.getImageData(0, 0, width, height);
for (let i = 0; i < data.data.length; i += 4) {
const r = data.data[i + 0];
const g = data.data[i + 1];
const b = data.data[i + 2];
const a = data.data[i + 3];
const revR = revData?.data[i + 0] || 0;
const revG = revData?.data[i + 1] || 0;
const revB = revData?.data[i + 2] || 0;
const revA = revData?.data[i + 3] || 0;
let isHave = false;
if (r || g || b || a) {
if (revR > diff || revG > diff || revB > diff || revA > diff) {
isHave = false;
} else {
isHave = true;
}
}
if (isMerge && (revR || revG || revB || revA)) isHave = true;
if (isHave) {
data.data[i + 0] = rgba.r;
data.data[i + 1] = rgba.g;
data.data[i + 2] = rgba.b;
data.data[i + 3] = rgba.a;
} else {
data.data[i + 0] = 0;
data.data[i + 1] = 0;
data.data[i + 2] = 0;
data.data[i + 3] = 0;
}
}
ctx.clearRect(0, 0, width, height);
ctx.putImageData(data, 0, 0);
return canvas;
}
/**
* 图片边界跟踪算法(透明底)
* @param {HTMLCanvasElement} canvas - canvas元素
* @param {Number} scale - 缩放比例
* @returns {Array} 边界点数组 [{x, y}, ...]
*/
export function traceImageContour(canvas) {
const ctx = canvas.getContext("2d", { willReadFrequently: true });
const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
const data = imageData.data;
const width = canvas.width;
const height = canvas.height;
// 查找起始点(第一个不透明像素)
let startX = -1;
let startY = -1;
outer: for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const index = (y * width + x) * 4;
if (data[index + 3] > 0) {
startX = x;
startY = y;
break outer;
}
}
}
if (startX === -1) return []; // 没有不透明像素
// Moore-Neighbor边界跟踪算法
const contour = [];
const visited = new Set();
const directions = [
[-1, 0],
[-1, -1],
[0, -1],
[1, -1],
[1, 0],
[1, 1],
[0, 1],
[-1, 1],
];
let currentX = startX;
let currentY = startY;
let backtrackDir = 4; // 起始方向:右
do {
const pointKey = `${currentX},${currentY}`;
if (!visited.has(pointKey)) {
contour.push({ x: currentX, y: currentY });
visited.add(pointKey);
}
// 从右方向开始顺时针查找
let found = false;
for (let i = 0; i < 8; i++) {
const dir = (backtrackDir + i) % 8;
const dx = directions[dir][0];
const dy = directions[dir][1];
const checkX = currentX + dx;
const checkY = currentY + dy;
if (
checkX >= 0 &&
checkX < width &&
checkY >= 0 &&
checkY < height
) {
const index = (checkY * width + checkX) * 4;
if (data[index + 3] > 0) {
currentX = checkX;
currentY = checkY;
backtrackDir = (dir + 5) % 8; // 下一个开始查找的方向
found = true;
break;
}
}
}
if (!found) break;
} while (
!(currentX === startX && currentY === startY) &&
visited.size < width * height
);
return contour;
}