Files
FiDA_Front/src/components/Canvas/DepthCanvas/manager/CanvasManager.ts

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import { fabric } from 'fabric-with-all'
import { ref } from 'vue'
import { createCanvas } from '../tools/canvasFactory'
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import { AnimationManager } from './AnimationManager'
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import { detectDeviceType } from '../tools/index'
import { CanvasEventManager } from "./events/CanvasEventManager";
import { OperationType } from '../tools/layerHelper'
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// 自定义画布转对象属性
fabric.Object.prototype.customProperties = ["top", "left", "width", "height", "scaleX", "scaleY", "info", "thumbnail"];
fabric.Object.prototype.toObject_ = fabric.Object.prototype.toObject
fabric.Object.prototype.toObject = function () {
const args = [...arguments]
const arr = [...fabric.Object.prototype.customProperties]
args.forEach(v => {
if (typeof v === 'string') {
arr.push(v)
} else if (Array.isArray(v)) {
arr.push(...v)
}
})
return this.toObject_(arr)
}
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interface CanvasInitOptions {
canvasRef: any
canvasViewWidth?: number
canvasViewHeight?: number
canvasWidth?: number
canvasHeight?: number
}
export class CanvasManager {
stateManager: any
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layerManager: any
animationManager: any
eventManager: any
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deviceInfo: any
canvas: any
canvasViewWidth: number
canvasViewHeight: number
canvasWidth: number
canvasHeight: number
currentZoom: any
constructor(options) {
this.stateManager = options.stateManager;
this.deviceInfo = detectDeviceType();
this.currentZoom = ref(100)
}
setCanvasViewSize(options) {
this.canvasViewWidth = options.canvasViewWidth || 1920
this.canvasViewHeight = options.canvasViewHeight || 1080
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this.canvas.setWidth(this.canvasViewWidth)
this.canvas.setHeight(this.canvasViewHeight)
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}
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/** 初始化画布 */
async initCanvas(options: CanvasInitOptions) {
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this.layerManager = this.stateManager.layerManager
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this.canvasWidth = options.canvasWidth || 750
this.canvasHeight = options.canvasHeight || 600
this.canvas = createCanvas(options.canvasRef.value, {
preserveObjectStacking: true,
enableRetinaScaling: true,
backgroundColor: '#fff',
})
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this.setCanvasViewSize(options)
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this.canvas.clipPath = new fabric.Rect({
left: 0,
top: 0,
width: this.canvasWidth,
height: this.canvasHeight
})
// 画布居中
const canvasX = this.canvasViewWidth / 2 - this.canvasWidth / 2
const canvasY = this.canvasViewHeight / 2 - this.canvasHeight / 2
this.canvas.viewportTransform = [1, 0, 0, 1, canvasX, canvasY]
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// 动画管理器
this.animationManager = new AnimationManager(this.canvas, {
currentZoom: this.currentZoom,
canvasManager: this,
wheelThrottleTime: 15, // 降低滚轮事件节流时间,提高响应性
defaultEase: "power2.lin",
defaultDuration: 0.3, // 缩短默认动画时间
});
this.setupCanvasEvents()
this.setupBrushEvents()
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this.stateManager.setIsRecord(false)
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// 创建矩形
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const rect = await this.layerManager.createRectLayer({
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left: 400,
top: 100,
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})
//创建圆形
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const circle = await this.layerManager.createCircleLayer({
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left: 200,
top: 200,
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})
// 文字
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const text = await this.layerManager.createTextLayer('Hello World');
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this.layerManager.updateLayers()
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this.layerManager.setActiveID(text.info.id)
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this.stateManager.setIsRecord(true)
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this.stateManager.recordState()
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// this.stateManager.toolManager.setTool(OperationType.RECTANGLE)
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}
/** 画布添加对象 */
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async add(obj: any, isUpdate = true) {
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this.canvas.add(obj)
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const id = obj?.info?.id || ""
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if (isUpdate) {
this.layerManager.updateLayers()
this.renderAll()
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if (id) await this.layerManager.updateLayerThumbnailsById(id)
this.stateManager.recordState()
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}
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}
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/** 画布移除对象 */
remove(obj: any, isUpdate = true) {
this.canvas.remove(obj)
if (isUpdate) {
this.layerManager.updateLayers()
this.renderAll()
}
}
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/** 设置画布事件 */
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setupCanvasEvents() {
// 创建画布事件管理器
this.eventManager = new CanvasEventManager(this.canvas, {
canvasManager: this,
animationManager: this.animationManager,
toolManager: this.stateManager.toolManager,
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layerManager: this.stateManager.layerManager,
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stateManager: this.stateManager,
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});
// 设置动画交互效果
this.animationManager.setupInteractionAnimations();
}
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/** 设置激活对象 */
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setActiveObjectById(id: string) {
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const obj = this.getObjectById(id)
if (obj) this.canvas.setActiveObject(obj)
this.renderAll()
}
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resetZoom() {
this.animationManager.resetZoom()
}
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getObjects() {
return this.canvas.getObjects() || []
}
getObjectById(id: string) {
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return this.getObjects().find((item: any) => item?.info?.id === id)
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}
renderAll() {
this.canvas.renderAll()
}
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deleteObjectById(id: string) {
const object = this.getObjectById(id)
if (object) {
this.canvas.remove(object)
this.layerManager.updateLayers()
this.renderAll()
}
}
// 拖拽排序
dragSort(id, newIndex) {
this.canvas.moveTo(this.getObjectById(id), newIndex)
this.layerManager.updateLayers()
this.renderAll()
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this.stateManager.recordState()
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}
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/** 画笔事件 */
setupBrushEvents() {
this.canvas.onBrushImageConverted = async (fabricImage) => {
const currentTool = this.stateManager.toolManager.currentTool.value;
if (currentTool === OperationType.DRAW) {
this.handleDrawImage(fabricImage)
}
return true
};
}
/** 处理绘制图像 */
handleDrawImage(fabricImage: fabric.Object) {
const activeID = this.stateManager.layerManager.activeID.value
const activeLayer = this.getObjectById(activeID)
if (activeLayer) {
this.layerManager.imageMergeToLayer(activeLayer, fabricImage)
} else {
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const emptyLayer = this.layerManager.createEmptyLayer(false);
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this.layerManager.setActiveID(emptyLayer.info.id, false)
this.layerManager.imageMergeToLayer(emptyLayer, fabricImage)
}
return true
}
/** 导出画布为JSON */
getCanvasJSON() {
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const json = this.canvas.toJSON()
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return JSON.stringify(json)
}
/** 加载画布JSON */
loadJSON(json: string, callback?: (success: boolean) => void) {
let jsonObj = null;
try {
jsonObj = JSON.parse(json)
} catch (error) {
console.error('JSON解析错误:', error)
}
if (!jsonObj) return callback?.(false);
this.canvas.loadFromJSON(jsonObj, () => {
this.layerManager.updateLayers()
this.renderAll()
callback?.(true)
})
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}
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dispose() {
this.animationManager?.dispose()
this.eventManager?.dispose()
}
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}