102 lines
4.3 KiB
Python
102 lines
4.3 KiB
Python
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# Copyright (c) 2025 NVIDIA CORPORATION & AFFILIATES.
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# All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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import torch
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import torch_scatter
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###############################################################################
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# Pytorch implementation of the developability regularizer introduced in paper
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# "Developability of Triangle Meshes" by Stein et al.
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###############################################################################
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def mesh_developable_reg(mesh):
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verts = mesh.vertices
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tris = mesh.faces
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device = verts.device
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V = verts.shape[0]
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F = tris.shape[0]
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POS_EPS = 1e-6
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REL_EPS = 1e-6
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def normalize(vecs):
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return vecs / (torch.linalg.norm(vecs, dim=-1, keepdim=True) + POS_EPS)
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tri_pos = verts[tris]
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vert_normal_covariance_sum = torch.zeros((V, 9), device=device)
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vert_area = torch.zeros(V, device=device)
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vert_degree = torch.zeros(V, dtype=torch.int32, device=device)
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for iC in range(3): # loop over three corners of each triangle
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# gather tri verts
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pRoot = tri_pos[:, iC, :]
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pA = tri_pos[:, (iC + 1) % 3, :]
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pB = tri_pos[:, (iC + 2) % 3, :]
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# compute the corner angle & normal
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vA = pA - pRoot
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vAn = normalize(vA)
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vB = pB - pRoot
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vBn = normalize(vB)
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area_normal = torch.linalg.cross(vA, vB, dim=-1)
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face_area = 0.5 * torch.linalg.norm(area_normal, dim=-1)
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normal = normalize(area_normal)
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corner_angle = torch.acos(torch.clamp(torch.sum(vAn * vBn, dim=-1), min=-1., max=1.))
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# add up the contribution to the covariance matrix
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outer = normal[:, :, None] @ normal[:, None, :]
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contrib = corner_angle[:, None] * outer.reshape(-1, 9)
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# scatter the result to the appropriate matrices
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vert_normal_covariance_sum = torch_scatter.scatter_add(src=contrib,
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index=tris[:, iC],
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dim=-2,
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out=vert_normal_covariance_sum)
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vert_area = torch_scatter.scatter_add(src=face_area / 3.,
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index=tris[:, iC],
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dim=-1,
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out=vert_area)
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vert_degree = torch_scatter.scatter_add(src=torch.ones(F, dtype=torch.int32, device=device),
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index=tris[:, iC],
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dim=-1,
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out=vert_degree)
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# The energy is the smallest eigenvalue of the outer-product matrix
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vert_normal_covariance_sum = vert_normal_covariance_sum.reshape(
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-1, 3, 3) # reshape to a batch of matrices
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vert_normal_covariance_sum = vert_normal_covariance_sum + torch.eye(
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3, device=device)[None, :, :] * REL_EPS
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min_eigvals = torch.min(torch.linalg.eigvals(vert_normal_covariance_sum).abs(), dim=-1).values
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# Mask out degree-3 vertices
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vert_area = torch.where(vert_degree == 3, torch.tensor(0, dtype=vert_area.dtype,device=vert_area.device), vert_area)
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# Adjust the vertex area weighting so it is unit-less, and 1 on average
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vert_area = vert_area * (V / torch.sum(vert_area, dim=-1, keepdim=True))
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return vert_area * min_eigvals
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def sdf_reg_loss(sdf, all_edges):
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sdf_f1x6x2 = sdf[all_edges.reshape(-1)].reshape(-1,2)
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mask = torch.sign(sdf_f1x6x2[...,0]) != torch.sign(sdf_f1x6x2[...,1])
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sdf_f1x6x2 = sdf_f1x6x2[mask]
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sdf_diff = torch.nn.functional.binary_cross_entropy_with_logits(sdf_f1x6x2[...,0], (sdf_f1x6x2[...,1] > 0).float()) + \
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torch.nn.functional.binary_cross_entropy_with_logits(sdf_f1x6x2[...,1], (sdf_f1x6x2[...,0] > 0).float())
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return sdf_diff
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